In both Loco Roco and Mercury Meltdown, you don't directly control a character's movements and actions with the various buttons and joysticks, instead you control the environment that surrounds them. It's by controlling their environment that you indirectly control the character and cause them to move, grab things, expire etc.
In Mercury Meltdown, by tilting floating platforms from side to side, you determine where a shiny blob of mercury rolls. Tilt too much and the blog rolls off the platforms into space - you lose.
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These are clearly not user-centric games.
1 comment:
Hm, if that's the case I want to know what the equivalent of Doom's BFG9000 is. That has to be the pinnacle of user-centric goodness, and I want one...
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